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GUI Design Tips & Tricks, Pitfalls & Potholes

To the end user, the interface is the software. This highly interactive in-depth session builds on the concepts discussed in User Interface Design and Usability: Whys and Wherefores. Focusing on Windows applications, the previously introduced user-centered design principles will be described and richly illustrated. Examples of good design, bad design, and product makeovers will be shown. The session concludes with a presentation of the Deadly Developers’ Diseases, a popular and humorous account of the afflictions that affect developers everywhere. Attendees will leave this session with a new outlook on GUI design and real tools to use immediately. This workshop is for the practitioner faced with designing graphical user interfaces for users with high expectations and demands.

At the end of this class, participants will:

  • Know more than 40 illustrated, specific tips and tricks of GUI design
  • Understand controls and widgets: which, where, when
  • Be familiar with icon design and icon design testing
  • Be familiar with prototyping and usability testing
  • Know the Pitfalls and Potholes of GUI Design

Read some quotes from people who have attended GUIguy's seminars...

More detailed information on any of these sessions is available by writing with your request.

And, BTW, the GUIguy is always looking for new examples of applications and websites that demonstrate both good and bad design and/or usability. If you see something that might be a candidate for inclusion in a seminar, let him know via email or send a message from the contacts page.

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